Crypto Crisis: Education Edition Crack And Patch
- ubexerglader
- Sep 4, 2019
- 7 min read
About This Game This is a simplified and easier to play version of the original Crypto Crisis that has been designed for a younger audience and more casual players.Principal Trotter and technology teacher Kieran are trying to build the school of the future. They have asked you to help them raise the necessarily funds to do so. It's early 2009, what could be a better way to raise funds than mine Bitcoin? It won't be easy though; compete for and increase your share of block rewards by building and upgrading your mining rigs while carefully managing your resources.Content & Features: Track your progress by unlocking incremental milestones Relive Bitcoin history with a closely simulated Bitcoin network which utilises historical data Compete for and increase your share of block rewards by building, upgrading, optimising and overclocking your mining rigs Carefully manage the energy consumption and heat output of your mining rigs; the more energy you use the higher your electricity bill will be Sell now or HODL? Earn money by selling your Bitcoin on the market As you progress in your mining career move to new maps to unlock additional space and resources Keep upgrading your mining rigs with periodic releases of new chassis, CPUs, GPUs and ASICs Buy and upgrade utility equipment to help you manage energy consumption and heat output Mining and network statistics help you keep a track of your progress and how well you are performing versus your competitors Financial breakdown statistics help you determine where all of your resources are being spent 4 navigable 3D maps which update as you build and upgrade your mining rigs 20+ chassis types 15+ utility equipment types 170+ CPU/GPU/ASIC parts 7aa9394dea Title: Crypto Crisis: Education EditionGenre: Indie, Simulation, StrategyDeveloper:Armoured BeansPublisher:Armoured BeansRelease Date: 18 Feb, 2019 Crypto Crisis: Education Edition Crack And Patch DEV231015 - Update Release + Changelog: Hi everyone, Today we are bringing you the long awaited update... a lot of time has been spent on killing all of the major bugs over the last 10 builds, but please be aware that there may be some very minor bugs still existing in this build. We hope that you will be understanding with the next bit of information: - Workshop is ready, with some finishing off to do – however, the remaining programming that needs to be done could not be completed until this build was stable. This is where we had to make a decision, either 1) release the update as it stands, with workshop and the editors to follow over the coming weeks, or 2) break the news to you that you would not be receiving the update that is ready to be released, until workshop and the editors were ready to go. After much consideration, we have made the decision to release this stable iteration of the update, minus full workshop implementation and the editors due to them being incomplete at this time. However, there is a silver lining to every cloud. There are five new trucks and some modified original trucks available, that are the first official content available via workshop by Oovee. Of course, it is one of the most stable and tested builds we have released. We have the following new trucks, that are available via workshop:B-66 B-131C-4310D-537K-700Please note that mods were previously tolerated despite the contradiction of our EULA, however, it is important to note that these mods are a form of hacking and we have not officially supported mods up until this point. Workshop is our way of giving our player base the opportunity to upload and download mods directly from one central hub - although up until this point, they have been hosted on this forum and on a number of other sites. For those modders that have created trucks, the truck/mod editor will be available soon and will allow the user to create a mod directly in the editor and export to Steam Workshop. For those modders that have created maps, the map editor will be available soon and will entail a conversion of the map to the most up to date version in order to be playable. Please note, that if you read the Original Post for this update[www.oovee.co.uk] you will see that what we need for mod support to work in its entirety is not far behind our reach. Please remain patient and more details will be confirmed in due course. Now, we will show you the long changelog for your viewing. 22/10/15 - folder/file structure changes- maps cosmetic changes (+ as a bonus "bushes" spawn location at Proving grounds now works)- truck format change (mass selector instead of numeric input) + maz7310/535/kirovets700 properties changed slightly- winch bugfix: stop suggesting winch when attaching different winch (multiple winch MP bug not yet fixed)- MP bug: wheels not spinning for 4x players game (was a major network bug affecting all MP games, be it 2,3 or 4 players)- assets improvements (log cart fixes, wooden bridge, logs texture, leaves textures)- multiple broken achievements bugfixes (fisherman, david, various objective achievements)- some performance optimisations (collision check when spawning trailers/trucks)- visual fix: tracks now visible over "dirt bridge"- "lying spruce" properties changed a bit (more traction so ites easier to get over it). DEV091115 - Update release + Changelog: Good day off-roaders, The latest update is now available with an array of fixes and improvements. These include an offline mode fix and also further optimization of the interaction between truck and terrain. The truck editor will available soon - we will notify you once it is live. Changelog: 8/11/15- water visuals bugfix- garage parts trailer wheels changed- volcano map: position of maz7310 changed. Build (31/01/15 v1) In testing: Hi there, Off-roaders! The latest build was received Friday and has been in final stage of testing before release. Once a build is received, whether we are told that is it tested, further tests are carried out to ensure a clean update with minimal to no bugs.A few issues were noted during testing, so they are being rectified prior to release. Below is the list of what to expect in the update, segregated into the days of completion. NOTE: This update contains changes to maps that will break saves. This problem has been noted and a fix is being looked into. Release: Between 2nd Feb - 4th Feb (Release unspecified due to pending feedback) 25/01/15 -all maps improved-volcano map remade!-log cart for big MAZ truck-rotation marker lights instead of old "static red lights"-honking added (environment reacts properly)-daytime lighting improved (more variations, transitions within single day)-mud physics improved: heavy vehicles (e.g. MAZ) extrude terrain faster-ferns break into chunks. DEV Update 22.10.14: Hello Off-roaders,As some of you may have seen on the Oovee forum, the update has been pushed back by a few days - to a new date of Monday 27th October.The main reason for the decision to delay the release of the update, was to allow for mod support to be implemented correctly and to ensure that it functions how it should.We also have a little surprise for you all as well - the surprise is something that has been requested for quite some time, so some of you may know what it is - but we will see who gets it.Happy off-roading everyone!. Up-to-date Changelog 2015: The Map 'The Pit' which was made available as a free map for the Spintires has been removed from the core game and is now available in the download section of the official Oovee forum. http://www.oovee.co.uk/forum/files/file/867-the-pit-map-by-imgnpro/The decision to do this has been made in preparation for the release of mod support and protection against leaked versions of combine tools.There have been a large number of updates over the previous months. As an overview and to keep our community up-to-date, below is the changelog covering those updates:02/01/15-2k15 bug fix-new icons for game mode descriptions9/12/14-fuel drained when skipping time in casual (revert!)-new icons for game mode descriptions 8/12/14-improved steering wheel force feedback-no diff lock damage with manual gearbox (steering wheel)-fixed flares ("light sources") in stereo 3d mode-diff lock damage delay increased-daytime cycle made longer, night made shorter 3/12/14-performance optimisation-more accurate damage on impact-rotating engine shafts 1/12/14-water sfx, trees sfx improved-engine sounds improved-fuel no longer drained when skipping time in casual-fix: cant skip time in multiplayer-fix: joining a game but playing different map-correctly display names for players that arent friends-handbrake is ON when jumping into the truck-performance optimisation-detail maps added for hufe rocks27/11/14-trucks sounds improved-gravity wheels backsteer on hardcore mode-damage system fixes-some trees and textures tuned-water,mud sfx tuned-big mud chunks now break into small pieces when hit-ability to switch ON/OFF diff lock in casual with no damage or fuel consumption-meshes XML format changed with no backward compatibility! required for implementation of modding toolset24/11/14-radius of discovery by truck in cloaked areas increased-diff lock damage disabled in casual, diff lock always ON in casual-notification when other player removes winch in MP-bugfix: winch not connecting in MP sometimes-bugfix: MP chat not working-smoother animation for other trucks visible in MP-show ping for inprogress games20/11/14-network traffic optimisation-multiplayer truck "ghosts" improved -multiplayer intertruck interactions fixes18/11/14-winch crash fix-path now visible in cloaked areas14/11/14-twigs added for all levels-main menu level changed-kamaz sounds changed11/11/14-levels tuned-warnings when removing load/fuel-truck only filled by 200 liters in garage-winch fix-uaz,maz trucks tuning-sounds changed-antialising imrpoved (visuals)10/11/14-fuel stations now visible even when cloaked07/11/14-distance to closest node visible in hardcore mode-uaz water allowance depth increased-diff lock stress cooldown changed-tweaks to all levels (old saves wont work)-fixed: anchors/wheels stuck underground05/11/14-diff lock now does increase fuel consumption, but damages truck + visuals for diff lock damage-winch truck now automatically accelerates when player accelerates -if winching trucks trailer, tractor will accelerate in accel mode-per-map saves-sharpen effect&heat haze tuning-cursor hotspot fixed in fullscreen-fuel tankers auto-refueled at garages and gas stations properly-fisherman achievement obtained by cheating fixed-more steering wheels support-only show servers with appropriate version-maz-535 original look01/11/14-minor truck physics tweaks-heat haze effect31/10/14-sharpen image filter-ghosts for all player trucks-option to capture screenshots without HUD-fixed multiplayer inter-truck collisions issues30/10/14-multiplayer inter-truck winch pulling improved again 29/10/14-some sounds changed-ingame chat box text fixed-gamepad and steering wheels pedals acceleration/brake made smoother-steering wheel: correct initial state of pedals, flixible setup for various models-various truck behaviour fixes-lobby buttons get greyed out but game doesnt start (again)-multiplayer trucks flying in air when connecting winch fixed-multiplayer inter-truck winch pulling improved 28/10/14-fixed: sound level changes randomly when using settings dialog-auto steer/accel mode are defaults now-can move/remove path nodes in navigation mode-glitchfix: truck moving without fuel-some sounds changed-last joined multiplayer server highlited in list 24/10/14-steering wheel support-new achievement: MANUAL GEARBOX-bouncing rocks fixed-vehicle damage calculation more accurate (higher damage)-engine autostart when pressing accelerate-"engine stalling" progress bar looks changed-ESC key (default game menu) can now be assigned/reassigned-gamepad acceleration trigger behaviour improved-ingame chat history and scroll-version now visible in main menu. Hotfix 19.06.2014: Valued Customers,We would like to take this opportunity to thank you for purchasing and showing great interest in SPINTIRES, the response we have had has been overwhelming! After reviewing and monitoring the issues reported, we are pleased to announce that a Hotfix is now available.This update fixes the following issue(s):- Vehicle wheels becoming stuck under the map (described here http://www.oovee.co.uk/forum/topic/5963-wheels-can-stuck-under-the-map/)We understand the importance of updating our platform and therefore we endeavour to provide regular updates. This is an example of a small bug fix, but we have plans for large scale updates in the coming week, including "camera" improvements (as largely requested). Happy Offroading!Oovee Game Studios.



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